9. A simple Scratch project for students - "Catch the Ball" Game

 A simple Scratch project for students - "Catch the Ball" Game 


This simple "Catch the Ball" Game for students introduces basic programming concepts like sequences, loops, and events. 

Objective:

Move a character to catch a ball that falls from the top of the screen. Earn points for each successful catch!

Steps to Create the Project:

1. Choose Sprites:

  • Character (e.g., Cat): The player-controlled sprite.
  • Ball: The object to catch.

2. Set Up the Stage:

  • Go to the Backdrops tab and choose or design a simple background

(e.g., a plain colour or a grassy field).

3. Code for Player:

when [right arrow] key pressed

   change x by (10)

when [left arrow] key pressed

   change x by (-10)

4. Code for Ball:

when green flag clicked

   go to [random position v] y: (180)

   forever

      change y by (-10)

      if <touching [Cat v]> then

         play sound [pop v]

         change [Score v] by (1)

         go to [random position v] y: (180)

      end

      if <y position < (-180)> then

         go to [random position v] y: (180)

      end

   end

5. Add a Score Counter:

  • Click on the Variables tab and create a variable named Score.
  • Display the score on the screen, and initialize it when the game starts.

when green flag clicked

   set [Score v] to (0)

6. Add a Start Button (Optional):

  • Create a button sprite to start the game.
  • Add this code to the button:

when this sprite clicked

   broadcast [Start v]


Tips:

  • Adjust the speed of the ball for difficulty.
  • Add sounds or effects when the player scores.
  • Create multiple levels by increasing the ball's speed as the score increases.

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