MakeCode Arcade (Blocks) - QUIZ
1. What is MakeCode Arcade mainly
used for?
a) Animating cartoons
b) Creating interactive stories
c) Programming simple 2D games
d) Making 3D models
Answer: c) Programming simple 2D games
2. Which block is used to set the background color in MakeCode Arcade?
a) Change screen
b) Set background color
c) Scene color
d) Update background
Answer: b) Set background color
3. How do you track the player’s score in MakeCode Arcade?
a) Using a variable
b) Using the "set score" block
c) Using the "change score by" block
d) Both b and c
Answer: d) Both b and c
4. Which block would you use to check if the player's sprite touches an enemy sprite?
a) If touching
b) Overlap event
c) Detect contact
d) Collision check
Answer: b) Overlap event
5. Which block is used to display text on the screen in MakeCode Arcade?
a) Show label
b) Print text
c) Game message
d) Create sprite
Answer: a) Show label
6. What is the function of the "pause" block in MakeCode Arcade?
a) Stops the game permanently
b) Freezes the game for a set amount of time
c) Ends the game
d) Restarts the game
Answer: b) Freezes the game for a set amount of time
7. Which of these file formats can be used to export a MakeCode Arcade game?
a) .sb3
b) .html
c) .uf2
d) .apk
Answer: c) .uf2
8. What is the default sprite in MakeCode Arcade?
a) Monkey
b) Smiley face
c) Duck
d) Square
Answer: d) Square
9. Which category contains blocks for creating and managing game levels in MakeCode Arcade?
a) Loops
b) Sprites
c) Tiles
d) Controller
Answer: c) Tiles
10. How can you create animations in MakeCode Arcade?
a) Using the "change image" block
b) Using the "set sprite animation" block
c) Using the "loop forever" block
d) Using the "show frames" block
Answer: b) Using the "set sprite animation" block
11. Which block is used to reset a game when it is over?
a) Restart game
b) Game over (restart)
c) Reload level
d) Reset sprites
Answer: b) Game over (restart)
12. Which programming concept is commonly used in both Scratch and MakeCode Arcade?
a) Loops
b) Variables
c) Conditional statements
d) All of the above
Answer: d) All of the above
13. Which block category in MakeCode Arcade is used to move a sprite?
a) Input
b) Variables
c) Controller
d) Motion
Answer: c) Controller
a) Animating cartoons
b) Creating interactive stories
c) Programming simple 2D games
d) Making 3D models
Answer: c) Programming simple 2D games
2. Which block is used to set the background color in MakeCode Arcade?
a) Change screen
b) Set background color
c) Scene color
d) Update background
Answer: b) Set background color
3. How do you track the player’s score in MakeCode Arcade?
a) Using a variable
b) Using the "set score" block
c) Using the "change score by" block
d) Both b and c
Answer: d) Both b and c
4. Which block would you use to check if the player's sprite touches an enemy sprite?
a) If touching
b) Overlap event
c) Detect contact
d) Collision check
Answer: b) Overlap event
5. Which block is used to display text on the screen in MakeCode Arcade?
a) Show label
b) Print text
c) Game message
d) Create sprite
Answer: a) Show label
6. What is the function of the "pause" block in MakeCode Arcade?
a) Stops the game permanently
b) Freezes the game for a set amount of time
c) Ends the game
d) Restarts the game
Answer: b) Freezes the game for a set amount of time
7. Which of these file formats can be used to export a MakeCode Arcade game?
a) .sb3
b) .html
c) .uf2
d) .apk
Answer: c) .uf2
8. What is the default sprite in MakeCode Arcade?
a) Monkey
b) Smiley face
c) Duck
d) Square
Answer: d) Square
9. Which category contains blocks for creating and managing game levels in MakeCode Arcade?
a) Loops
b) Sprites
c) Tiles
d) Controller
Answer: c) Tiles
10. How can you create animations in MakeCode Arcade?
a) Using the "change image" block
b) Using the "set sprite animation" block
c) Using the "loop forever" block
d) Using the "show frames" block
Answer: b) Using the "set sprite animation" block
11. Which block is used to reset a game when it is over?
a) Restart game
b) Game over (restart)
c) Reload level
d) Reset sprites
Answer: b) Game over (restart)
12. Which programming concept is commonly used in both Scratch and MakeCode Arcade?
a) Loops
b) Variables
c) Conditional statements
d) All of the above
Answer: d) All of the above
13. Which block category in MakeCode Arcade is used to move a sprite?
a) Input
b) Variables
c) Controller
d) Motion
Answer: c) Controller
14. In MakeCode Arcade, which block is used
to create a new sprite?
a) Set sprite to
b) Create character
c) New object
d) Show sprite
Answer: a) Set sprite to
15. Which event block is used to detect when a button is pressed in MakeCode Arcade?
Answer: a) Set sprite to
15. Which event block is used to detect when a button is pressed in MakeCode Arcade?
a) On start
b) Forever
c) On button pressed
d) Key detect
Answer: c) On button pressed
16. What block would you use to detect if two sprites collide in MakeCode Arcade?
Answer: c) On button pressed
16. What block would you use to detect if two sprites collide in MakeCode Arcade?
a) Overlap event
b) Detect collision
c) If touching
d) Contact check
Answer: a) Overlap event
17. What does the "game over" block do in MakeCode Arcade?
17. What does the "game over" block do in MakeCode Arcade?
a) Ends the game and displays a message
b) Pauses the game
c) Restarts the game
d) Makes the screen blink
Answer: a) Ends the game and displays a message
Answer: a) Ends the game and displays a message
18. Which of the following blocks is commonly used to make a sprite
move continuously across the screen?
a) set mySprite x to 50
b) change mySprite x by 1 (inside a forever loop)
c) if true then
d) create sprite
Answer: b) change mySprite x by
1 (inside a forever loop)
19. In MakeCode Arcade, what is the primary purpose of the
"controller" category of blocks
a) To create and manipulate game graphics.
b) To play sound effects and music.
c) To respond to player input from buttons and the directional
pad.
d) To manage game variables and data.
Answer: c) To respond to player input from buttons and the
directional pad
20. Which of the following blocks would you typically use to detect
if two sprites are touching each other?
a) sprite says "Hello!"
b) on sprite of kind Player overlaps with sprite of kind Enemy
c) set score to 0
d) game over win
Answer: b) on sprite of
kind Player overlaps with sprite of kind Enemy
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